Service

Mobile App Development

Most commerce brands do not need an app. The ones that benefit have a repeat-purchase habit worth owning a home-screen icon for — and that is the test we apply before quoting.

Diagnosis first

Does your brand actually need an app?

Apps cost more to build and far more to keep alive than a mobile storefront. These are the questions that decide it, and we would rather ask them now than at the end of a project.

  1. Customers buy from you monthly or more

    The strongest case for an app. Repeat purchase makes an installed icon and saved payment details worth something to the customer, not just to you.

  2. You rely on push to drive sales

    A real case. Push is the one meaningful capability a storefront cannot match, and it only pays if you have something worth sending.

  3. Your traffic is mostly first-time visitors

    A poor case. Nobody installs an app to buy once. A fast mobile storefront will serve that traffic better and cost a fraction as much.

    Improve the storefront instead
  4. A competitor launched one

    Not a reason on its own. Worth checking whether theirs is maintained and used, which the app store review dates will usually tell you.

When an app is the right call

The honest version: when customers already buy from you often enough that a home-screen icon saves them something, and when you have a reason to send a push notification that a customer would thank you for.

Replenishable goods, subscriptions, loyalty-driven categories and anything with a genuine routine behind it tend to clear that bar. Considered one-off purchases almost never do — nobody installs an app to buy a sofa.

What we build instead, often

If the fit assessment says no, the money is usually better spent on the mobile storefront: speed, search, product pages and checkout friction. That work is measurable in weeks rather than quarters, and it serves all of your mobile traffic rather than the small share who would ever install something.

That is eCommerce development, and it is a cheaper conversation than this one. If an app does make sense, it will still need to read your catalogue and orders cleanly, which is API and integration work.

Platforms

Where we build.

The real cost of an app is year two

Building it is the cheaper half. Two OS releases a year, store policy changes, SDK deprecations and device fragmentation mean an app needs ongoing budget simply to keep working. We will tell you what that looks like before you commit, because an abandoned app in the store does more brand damage than never shipping one.

Talk it through honestly
A smartphone home screen with app icons

Scope

What a build includes.

  • One catalogue, not two

    The app reads the same products, prices and inventory as the storefront through the platform's own APIs. A separate catalogue to maintain is how apps quietly go stale.

  • The platform's native checkout

    Shopify or Adobe checkout rather than a bespoke one, so payment methods, tax and fraud rules stay in one place and PCI scope does not expand.

  • Push that is worth receiving

    Segmented against real behaviour — back in stock, order shipped, replenishment due — rather than a weekly broadcast that trains people to disable notifications.

  • Store listings that will pass review

    Privacy labels, data disclosures, account deletion and the sign-in requirements both stores now enforce, handled before submission rather than after rejection.

  • Analytics joined to your web data

    App events in the same analytics property as the storefront, so you can see the whole customer rather than two unrelated halves.

  • A release process your team can run

    Build pipeline, signing credentials and store accounts in your ownership, documented, so you are not dependent on us to ship a fix.

How it runs

From first call to live.

  1. Fit assessment 1–2 weeks

    Repeat-purchase rate, mobile traffic mix and what push would actually carry. If the numbers say a mobile storefront serves you better, we will say so at this stage rather than after you have committed.

  2. Scope and design 3–4 weeks

    Which journeys belong in the app and which should stay on the storefront. An app that mirrors the whole site costs twice as much and is used half as often.

  3. Build 10–16 weeks

    iOS and Android from one codebase unless a platform-specific capability genuinely warrants otherwise. Fortnightly builds on real devices, not simulators.

  4. Store submission 2–3 weeks

    Review cycles for both stores, with time budgeted for a rejection. First submissions are rejected often enough that planning for it is realistic, not pessimistic.

  5. After launch Ongoing

    OS releases break apps on a schedule nobody controls. Budget for maintenance from day one; an unmaintained app is worse than no app.

Frequently asked questions

Do we need a mobile app, or is a mobile site enough?

For most brands a fast mobile storefront is enough and considerably cheaper. An app earns its cost when customers buy repeatedly, when push notifications carry something genuinely useful, or when you need capabilities a browser cannot reach. If your traffic is mostly first-time visitors, improve the storefront instead — we will say so.

Native or cross-platform?

Cross-platform for most commerce apps: one codebase, both stores, and the performance is more than adequate for browsing and checkout. Fully native is worth it when you depend on platform-specific capabilities or very high-frame-rate interaction, which commerce rarely does.

Will the app share our storefront catalogue?

Yes. It reads products, pricing, inventory and customer accounts from the same platform through its APIs, and uses the platform's native checkout. Maintaining a second catalogue for the app is how apps drift out of date within a year.

How long does app store approval take?

Usually a few days per review cycle once submitted, but budget two to three weeks overall for a first release. First submissions are frequently rejected over privacy disclosures, account deletion or sign-in requirements, and each resubmission restarts the queue.

What does it cost to maintain?

Plan for meaningful annual effort regardless of whether you change anything. Two OS releases a year, periodic store policy changes and SDK deprecations all force updates. We scope maintenance alongside the build rather than leaving it as a surprise.

Want to talk through Mobile App Development for your store?

Tell us where it hurts. We will tell you honestly whether we are the right people for it.

Talk to an expert Book 30 minutes